Flapping hexahedron --- Net #7, Tiling #2

Going under to avoid self-intersections.

Grab it, turn it, spin it with the mouse. Double click the figure to stop the animation. You can hold the RIGHT mouse button down and drag it HORIZONTALLY across the frame to sequence through the frames.

(Please be patient while the applet processes mucho compressed data.)

This image was produced using Mathematica and converted to the animation with LiveGraphics3D.