Problem 6.3.X
An attempt at illustrating shells.

Jeeze, Mathematica has no cylinder primitives, much less a shell command! I'll have to make my own. Hold on a sec....

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr1.gif]

Testing... Here are two shells with axes parallel to the y-axis. The second one has bottom centered at (6,5,2), inner radius 3, height 2, thickness 0.5 and is constructed from 50 segments:

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr3.gif]
[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr4.gif]

You might notice that I have settled for programming shells whose axes are parallel to the y-axis. (Actually, a general shell isn't that hard to program either, as soon as you've had some stuff we do in Calc III.)

Let's rotate the region between the lines y=2x-1, x=0, and y=3-x, about the y-axis So we first sketch the region in the plane. The blue rectangle illustrates the height of a typical shell. The radius of the shell is the distance from the y-axis to this rectangle.

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr5.gif]

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr6.gif]
[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr7.gif]

We also need to find the intersection of the lines. It is trivial to do so by hand, but instructive to let Mathematica crank it for us:

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr8.gif]
[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr9.gif]

So x will go from 0 to 4/3. I'll try to generate a 3-D version:

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr10.gif]

Here is a 3-D view of the single shell corresponding to my blue rectangle above.

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr11.gif]
[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr12.gif]

Here's a bunch of 'em.

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr13.gif]
[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr14.gif]

(Or perhaps you like them with different colors.)

[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr15.gif]
[Graphics:6-3-Xgr2.gif][Graphics:6-3-Xgr16.gif]

I hope you get the idea. Let me know.